Keywords: audiovisual art, computer music, artistic research, computer games, performance
The inclusion of elements from games and especially from computer games in audiovisual works offers many artistic opportunities but also challenges. Since February 2016 Marko Ciciliani has run an artistic research project at the IEM, the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz where, in collaboration with performer and artistic researcher Barbara Lüneburg and musicologist Andreas Pirchner, he has investigated various possibilities for utilizing elements from games in the context of performance based audiovisual works. The project is titled GAPPP, which stands for ‘Gamified Audiovisual Performance and Performance Practice’.
Since the start of the project, altogether 19 new works have been created that are exemplifying and investigating the inclusion of particular game elements in the context of interdisciplinary works that are staged in concert settings or as live installations. Six of them have been composed by Marko Ciciliani, the others by various artists that have been invited to the project as guests.
In the first part of this Masterclass, Marko Ciciliani will speak about the triangular research design of this project, which separately investigates (1) the artistic intentions and expectations of the artists/composers, (2) the experience of the performers that put them on stage, and (3) the perception of the audience. Various findings that resulted from the research project will be presented, alongside several examples of artistic works.
In the second part of the MasterClass Ciciliani will present in greater depth how he explored interactive 3D environments for musical purposes while approaching the design of virtual landscapes as representations of musical scores and instruments.
This Masterclass is suitable for anyone generally interested in artistic research and new media art, and more specifically in audiovisual composition, computer music, or computer games. A very basic understanding of these art forms is presupposed but no specialized knowledge is required.
Back to: Workshops
Examples: two works by Marko Ciciliani where game elements have been applied: Kilgore for two performaers and a game system; and Chemical Etudes for monome and live electronics
The inclusion of elements from games and especially from computer games in audiovisual works offers many artistic opportunities but also challenges. Since February 2016 Marko Ciciliani has run an artistic research project at the IEM, the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz where, in collaboration with performer and artistic researcher Barbara Lüneburg and musicologist Andreas Pirchner, he has investigated various possibilities for utilizing elements from games in the context of performance based audiovisual works. The project is titled GAPPP, which stands for ‘Gamified Audiovisual Performance and Performance Practice’.
Since the start of the project, altogether 19 new works have been created that are exemplifying and investigating the inclusion of particular game elements in the context of interdisciplinary works that are staged in concert settings or as live installations. Six of them have been composed by Marko Ciciliani, the others by various artists that have been invited to the project as guests.
In the first part of this Masterclass, Marko Ciciliani will speak about the triangular research design of this project, which separately investigates (1) the artistic intentions and expectations of the artists/composers, (2) the experience of the performers that put them on stage, and (3) the perception of the audience. Various findings that resulted from the research project will be presented, alongside several examples of artistic works.
In the second part of the MasterClass Ciciliani will present in greater depth how he explored interactive 3D environments for musical purposes while approaching the design of virtual landscapes as representations of musical scores and instruments.
This Masterclass is suitable for anyone generally interested in artistic research and new media art, and more specifically in audiovisual composition, computer music, or computer games. A very basic understanding of these art forms is presupposed but no specialized knowledge is required.
Back to: Workshops
Examples: two works by Marko Ciciliani where game elements have been applied: Kilgore for two performaers and a game system; and Chemical Etudes for monome and live electronics
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